In the past week I’ve had two different third-party publishers asking me if I know any freelancers who are available and are wise to the ways of Fate.
But the people who I could list confidently are either already working on stuff for Evil Hat — or they’re already working on their own projects. So “available” not so much.
In light of that, I want to put this call out for people who are available and are confident enough in their knowledge of Fate that they’d be willing to take on some freelancing work!
In the comments below, please introduce yourself, tell us how to contact you, what kind of experience you bring to the table, and where we can find samples of your work. Please include all three, as that’s crucial for any interested publisher I point in this direction. (I may block comments which don’t fit the bill.)
I’d like this post to become a central resource for folks looking to do the work and for folks looking for those folks.
Help me out!

My name is Neall Raemonn Price; for the past four years, I’ve been a freelance writer for White Wolf (primarily on the Exalted line) and, more recently, a freelance editor for EOS Press (on the Nobilis and Legends of the Wulin lines). My contact e-mail is neall.raemonn@gmail.com.
Since FATE’s release, I’ve been a voracious consumer of the engine and many of the games associated with it. As someone who is mechanically-inclined (having worked on a very “crunchy-but-narrative” system for much of my professional life) I’m eager to embrace the possibility of writing and helping to define FATE in the field. I have a great deal of player and GM experience with FATE, as well as a wealth of information on how to marry narrative and mechanical systems from my years of running Storyteller. I wrote the latter-day Storytelling chapters for the Exalted line.
You may find samples of my work in many of the latter-day books of the Exalted line; I will happily provide such upon request. Otherwise, there are samples of my work up on White Wolf’s Ink Monkey blog.
Hi there! I’m Mike Olson. I’ve contributed material to the Legends of Anglerre core rulebook and the forthcoming Anglerre Companion, and was the lead developer for the FATE Edition of Arc Dream’s The Kerberos Club. For the past few years, I’ve been writing Spirit of the Blank, a blog dedicated to tweaking FATE to suit various genres and just playing around with FATE in general.
Email me at devlin1@gmail.com! Friend me on Facebook! Come see me at GenCon (I’m running a couple FATE Kerberos games)! Hire me to work on your thing!
Thanks!
Hello there! My name is Brian Schoner, and I’m a freelance RPG writer who’s been out of the field for a while and is looking to get back in. The bulk of my published work was for FASA-era Shadowrun products (1996-2002), but I’ve also worked for White Wolf, FFG, and a few smaller publishers. There’s a mostly complete bibliography under the “linked items” section of this page.
I am a big fan and frequent user of FATE, both in its raw form and in its various more specific implementations. I’d be interested to learn about upcoming FATEy projects that I might be able to participate in; please feel free to drop me a line at bschoner@gmail.com.
Thanks!
My name is Christopher Ruthenbeck, and I can be contacted by email at cruthenbeck@gmail.com, on Facebook, and on Twitter.
I am still fairly new to FATE, having only started within the past year or so, but I have a voracious appetite for games and game systems. I have yet to actually publish anything, but I have playtested Big Eyes, Small Mouth 3rd Edition, PAX Draconis, Open Versatile Anime, and Technoir. I know that the first two are no longer in print, and the last is still in development, but that’s the nature of the business, right?
Examples of my works with FATE (and other games) can be found on my blog. I am currently working on a FATE adaptation of the popular video game series Halo.
I’m Gareth Hanrahan. I’m working on my own FATE-based game, so I know the system pretty well. I’ve been freelancing for years. Notable projects include the Mongoose editions of Traveller and Paranoia, The Laundry & Primeval for Cubicle 7, and lots of GUMSHOE stuff for Pelgrane. Contactable at mytholder@gmail.com
My name is Brian Engard; I can be contacted at engard at gmail dot com, and I’m Zelgadas on Twitter.
I have a number of non-FATE publications under my belt, most of which can be found here. You can also see a lot of my writing on my two blogs: 2d6 Cents and The Gamecrafters’ Guild. My most relevant credit at this point, though, is the new, FATE-powered 2nd Edition of Bulldogs!, which I co-wrote with Brennan Taylor.
Feel free to contact me.
My name is John Adamus, and I can be reached at adamus@rocketmail.com at Twitter.com/awesome_john and facebook.com/novelwritingjohn.
I was a co-developer of Arduin Eternal’s newest version, as well one of its chief playtesters. I have experience with FATE, using it actually in a non-game capacity, as a teaching tool for aspiring novelists and my business consulting clients (yes it is possible). I have collaborated on several WOTC products as a spot-check editor, and while I have recently moved from game development to novel writing, my playtest, demo and editing credits extend as far back as the late 90s with some White Wolf products.
FATE was the reason I actually got back into gaming and wanting to dust off my toolbox of game creation skills.
I look forward to hearing from you.
I’m Jason Tondro, and I am the author of many freelance RPG products produced through Vigilance Press or my own TPK imprint, including the current Field Guide to Superheroes (for ICONS), Arthur Lives! (True20 and in development for FATE), and Escape from Alcatraz! (a very successful sourcebook for M&M 2nd edition). I’ve also written comics, articles, and full-length academic books, and I blog regularly at doctorcomics.blogspot.com. Most of my work is displayed there, and I would be happy to send complimentary copies to any prospective publisher.
My dedication to FATE is perhaps best illustrated by the fact that my bi-weekly tabletop campaign is FATE, in a science fiction setting of my own design, with a large, thoughtful, and enthusiastic group of players. This forms an excellent test bed for work on the system and keeps my emphasis on playability.
I can be reached directly at jason.tondro@gmail.com or through doctorcomics.blogspot.com. Best of luck!
I’m Gareth-Michael Skarka. I was the editor on [b]Starblazer Adventures[/b] for Cubicle 7, and co-designer of the FATE-influenced [b]ICONS[/b] Superpowered RPG from Adamant Entertainment and Cubicle 7.
I love tinkering with FATE in multiple genres, and would definitely consider freelance work in that area (which is saying something, because I don’t really do much freelance any more!).
I can be reached at gms@adamantenterainment.com .
I’m Ashok Desai. I’ve written a number of self-published titles under the company name of Sane Studios, and also wrote the Dawg RPG for Kenzer Co (nominated for an Indie award). I also write a regular Indie column in Knights of the Dinner Table. I’m well-versed in the intricacies of FATE, including both official games like SotC and Dresden, and third-party titles like Diaspora and Starblazer.
My work is mostly available through Lulu – just search for Sane Studios – but samples are also available directly from myself if you wish. You can contact me at eldritchdesign@aol.com
-Ash
My name is David Goodwin – david@graphytedesign.com. I am a lifelong gamer, but professionally I am a freelance web designer and graphic designer, with a decade or two of writing and editorial experience. Most of my design work boils down to taking complex or obscure information and making it clear, concise, and accessible; this may be a relevant skill set in this venue.
In the last year I’ve thrown myself into the FATE system, running short games and digging into the guts of the system in preparation for my next campaign. It’s perhaps the first system I’ve found where the core mechanics are elegant enough to grok on their own while being robust and interesting enough to be worth the effort. I am working on a campaign of political intrigue, backstabbing, and rumor-mongering, and am developing Skill lists and Consequence/Aspect tweaks in the hopes of editing the play style of my jaded players.
So far, my only contribution to the FATE public discussion is a well-received random generation table that visually unpacks some of the probability distribution of FUDGE dice:
http://forum.rpg.net/showthread.php?576828-FATE-I-have-a-random-relationship-table-now-what
Needless to say, I’d be thrilled to be part of any FATE project.
please introduce yourself, tell us how to contact you, what kind of experience you bring to the table, and where we can find samples of your work.
Hello! My name is WJ MacGuffin and I’m interested in knowing some more about these projects. My experience includes self-publishing the rpg Triune and contributing to The Laundry (Cubicle 7), various bits for Avalon Games, and a lot of pieces for Paranoia (Mongoose edition). I’ve been working in the industry since 2005 and have references if needed. You can download the free quickstarter for Triune here (http://happybishopgames.com/TriuneQuickstarter20101006.pdf) as an example of my work.
I can be contacted at wjmacguffin at gmail.com. Thanks!
Hello. My name is Chris Huff. I was a playtester for Mutants & Mastermind 1st edition, I contributed to Freedom’s Most Wanted (M&M 2nd Ed), and more recently I have contributed to the DC Adventures Heroes & Villains volumes 1 and 2.
I have read, played, and enjoyed most versions of Fate on the market and hacked it myself on more than one occasion. Beyond freelance writing, I also edit and design. I can be reached at: cnhuff (at) gmail.com
Hello,
My name is Christopher Challice.
I published a ‘The Good, The Bad and The Ugly’ article for Knights of the Dinner Table Magazine, you can find it in #121 to be precise. I also published a short story ‘They Only Come Out At Night’ in Polygraff Magazine #1. I wrote two articles for Fudge Factor here: http://www.fudgefactor.org/2006/05/hard-days-knight.html and here http://www.fudgefactor.org/2006/05/anime-battle-magic.html . The first link won the Iron Fudge Master Award.
I am currently in the process of publishing fantasy space opera RPG called Knights of the Hidden Sun in conjunction with Mob United Media. For more information go here: http://www.mobunited.com/mobunitedmedia/mobworx-creator-owned-rpgs/knights-of-the-hidden-sun-interstellar-fantasy/
Currently I’m also working on my own FATE project unrelated to KoTHS.
If you want to contact me please do so at chris.challice (at) gmail.com.
Regards,
Chris Challice
Hi.
My name is Chris Longhurst and I’m usually available for freelance writing work. (I also edit, proofread and typeset.) I’ve had a few pieces published in Signs and Portents, Mongoose Publishing’s online magazine and I’ve written the longer adventure On Silver Wings for Paradigm Concepts’ Witch Hunter game.
In the last couple of years I’ve hacked Spirit of the Century into Fatescape, a FATE-based system designed to emulate D&D. Fatescape can be downloaded from the following link if you want to see what I can do – the chapters on equipment and magic are entirely my own work, and I’ve tweaked other elements throughout:
http://potatocubed.files.wordpress.com/2011/06/fatescape.pdf
If you want to get in touch please do so at potatocubed, gmail, com – dots and symbols elided to evade spambots.
Regards,
Chris
David A Hill Jr here. Freelancer and independent game designer extraordinaire. My website link has contact info, or you can drop me a line at MachineIV at Gmail.
My experience with FATE comes as a player of Dresden and Spirit of the Century, and the creator of two games that drew heavy inspiration from FATE. Outside of FATE specifically, I’ve worked on a number of games for a number of publishers, including Vampire the Requiem, Werewolf the Forsaken, Hunter the Vigil, Dragon Age RPG, Shadowrun, Eclipse Phase, Leverage, Pathfinder, and a number of lesser-known titles. I’ve written for a number of gaming-centric sites such as The Escapist. My Design an RPG in an Hour panel has been featured on the front pages of The Escapist and Kotaku. I have a bit of experience in the video game industry as well. I designed and developed Maschine Zeit for my own company Machine Age Productions, and am a few weeks from the release of Amaranthine and Guestbook, our second and third games, respectively.
Dear Freelancers,
I recently started a website to share the game sessions of experienced GMs and players with live internet audiences in the hundreds of viewers. I would like to invite all of you to join a contest in which each GM gets a 3 hour session to run a FATE based campaign of there choice and let an audience of experienced gamers award points with the top half going on to the next round until three finalists win 1st, 2nd and 3rd place. There would be no cost and the sessions will be recorded for free public distribution. Although there is no prize, other than bragging rights, it might be useful in attracting employment. LAPIT RPGs is dedicated to the career ambitions of professional tabletop GMs and game designers.
Interested? http://www.lapitrpgs.com
Thank you for providing all of us this opportunity!
I am a dreamer, scribe, and teller-of-tales. I go by the name of Sean Gore, and have been freelance writing in the game industry, both on personal projects as well as professional ones, for just over a decade. My proudest professional acheivement was writing the ENnie nominated adventure for Hollow Earth Expedition, “Perils of the Surface World: Miracle Stone of the Amazon”.
Ever since Spirit of the Century was released, I have had a ravenous appetite for nearly all things FATE. I have been a fervent follower of Dresden Files (novels first, then gleefully latched on to the RPG website), as well as Starblazer Adventures, Legends of Anglerre, ICONS, and Strands of Fate. I ran a very successful and enjoyable Dresden campaign (which converted numerous diehard d20 players), and have recently begun a Star Trek FATE game (adapted from Strands of Fate).
I have a writing blog which showcases some of my work, both personal and professional (including my Dresden Files documentation and a sampling from the Star Trek FATE book I produced for my gaming group). This blog is located at the following address:
http://web.me.com/seangore/Gores_Wonderland/Welcome.html
Additionally, my email address is rsgore@comcast.net
Thanks for getting this thread started. I’m Carol Darnell. I’ve been a gamer for the last 15 years, am a co-host on All Games Considered and I am now also working as a freelance editor. My experience with FATE has been on the Alpha test list for Dresden, and as GM for a current game. My editing credits so far are HERO-based rather than FATE however. Terracide, The Widening Gyre, Lux Aeternum (HERO), Posthegemony: Terra Nomenklatura, The Wreck of Alpha Central, 3rd World, and Fires of Heaven (not yet published).
You can find links to them here: http://www.blackwyrm.com/catalog/index.php?cPath=24&osCsid=f5569f1e1bcbd7d27ad4676fcb33b514
They aren’t yet available on PDF, as they just debuted at GenCon.
I’d appreciate any consideration. You can contact me at carolatagc@gmail.com
I’ve been looking to get into freelance game design. I’ve come up with over two dozen games over the years and have been constantly honing my craft. I try to design rules that allow for players to create virtually any character that fits in the setting while being balanced and rules-light. I’ve come to view rules as a necessary evil rather than a compelling facet, so I’ve gotten good at making them simple. I’ve started to weave FATE into games I design, and I am currently running a Dresden Files game.
I don’t have any material available online at the moment, but if you sent me an e-mail I can show you some samples of my work.
My name is David Flor, and I am a game designer that, up to know, has been developing games for D&D 4th Edition… But as of late, primarily due to resistance from WotC (in the form of a “cease and desist” letter regarding my Gamma World material), I’ve been somewhat disillusioned in creating campaigns under their 4e GSL.
So I’m looking around for alternative systems, and FATE comes very highly recommended.
Now, as far as experience with the FATE system, I admit I don’t have a whole hell of a lot. But I’m a fast learner. My problem is that I spent too much time designing games and not actually playing them, so I have not had much an opportunity to put the FATE system to practical use. I have had exposure to SotC and Dresden, but nothing matching the level of those posting above.
I don’t know if my services are of any use to you, and if I were you I’d choose pretty much everyone that posted before I did, but as a designer and a would-be freelancer I couldn’t resist chiming in.
Tnx & Rgds…
David Flor – dflor@brainclouds.net
“Walk In the Dark” blog – http://rpg.brainclouds.net/
President, Darklight Interactive
“Omne ignotum pro magnifico”
I’m always willing to lend a hand with FATE-related projects. I’ve contributed to several projects from Steve Jackson Games’ GURPS system, and most recently participated in the playtest for the Kerberos Club: FATE Edition. I’ve got quite a long time invested in the gaming industry, and love the narrative tone set by FATE. I can be reached at LordDraqo@gmail.com
My name is Gary Freedman, and I’ve been heavily involved in the auckland role-playing community for the past 10 years. I’ve played several games over that time, run campaigns in Spycraft (1st and 2nd Edition), Over the Edge, Dresden Files, and Swashbucklers of the 7 Skies, as well as played in games in these, World of Darkness (new and old), D&D (3.5 and 4th edition), Cyberpunk 2020, Shadowrun (4th Edition), Mutants and Masterminds (2nd and 3rd Edition), Spirit of the Century, and Champions.
I do not have any experience as a freelance writer, but have written a couple of systemless games for tournaments, and prefer role-playing heavy games as opposed to roll-playing heavy games, and I find that Fate caters to that preference, to the point that I am converting the Lost Girl setting into a Fate/NWoD hybrid for my own personal use as I find aspects as a part of characters a huge advantage to helping players stay in character and develop their characters, and the NWoD system for having an easily understood system if i decide to turn the game into a larp in the future.
You can contact me at Gary.R.E.Freedman@gmail.com, and I look forward to hearing back from you.