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	<title>Comments for Fate</title>
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	<link>http://www.faterpg.com</link>
	<description>Your Primary Resource for Fate Bloggery &#38; Open Source</description>
	<lastBuildDate>Wed, 15 May 2013 22:51:45 +0000</lastBuildDate>
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		<title>Comment on Richard&#8217;s Guide to Blocks and Obstacles in Fate Core by Justin Wyatt</title>
		<link>http://www.faterpg.com/2013/richards-guide-to-blocks-and-obstacles-in-fate-core/comment-page-1/#comment-4743</link>
		<dc:creator>Justin Wyatt</dc:creator>
		<pubDate>Wed, 15 May 2013 22:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=137#comment-4743</guid>
		<description><![CDATA[Thanks Richard. Yes I eventually tracked that down. I am trying to properly Core-ify Dresden files by changing the magic system so magic is more like a skill, without dealing with power shifts etc- my players dont get on with that at all, It hasnt been that easy though. 
Justin]]></description>
		<content:encoded><![CDATA[<p>Thanks Richard. Yes I eventually tracked that down. I am trying to properly Core-ify Dresden files by changing the magic system so magic is more like a skill, without dealing with power shifts etc- my players dont get on with that at all, It hasnt been that easy though.<br />
Justin</p>
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		<title>Comment on Are You a Fate Freelancer? by Russell Brown</title>
		<link>http://www.faterpg.com/2011/are-you-a-fate-freelancer/comment-page-1/#comment-4494</link>
		<dc:creator>Russell Brown</dc:creator>
		<pubDate>Fri, 03 May 2013 16:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=75#comment-4494</guid>
		<description><![CDATA[Russell Brown (brownr7@yahoo.com), freelancer in the past for Steve Jackson Game (GURPS Terradyne), Paizo (20+ adventures and articles in Dungeon and Dragon magazines), Goodman Games, Gun Metal Games (Shadows of Cthulhu) and independent work on D6Pool (d6pool.com). Lately, all my roleplaying sessions have been Dresden or other Fate-based systems like Bulldogs, and I love how play flows. I&#039;m also a member of the Werecabbages writers guild, so I can probably pull together a team of writers, editors and even artists if needed.]]></description>
		<content:encoded><![CDATA[<p>Russell Brown (brownr7@yahoo.com), freelancer in the past for Steve Jackson Game (GURPS Terradyne), Paizo (20+ adventures and articles in Dungeon and Dragon magazines), Goodman Games, Gun Metal Games (Shadows of Cthulhu) and independent work on D6Pool (d6pool.com). Lately, all my roleplaying sessions have been Dresden or other Fate-based systems like Bulldogs, and I love how play flows. I&#8217;m also a member of the Werecabbages writers guild, so I can probably pull together a team of writers, editors and even artists if needed.</p>
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		<title>Comment on Richard&#8217;s Guide to Blocks and Obstacles in Fate Core by Richard Bellingham</title>
		<link>http://www.faterpg.com/2013/richards-guide-to-blocks-and-obstacles-in-fate-core/comment-page-1/#comment-4273</link>
		<dc:creator>Richard Bellingham</dc:creator>
		<pubDate>Thu, 25 Apr 2013 23:00:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=137#comment-4273</guid>
		<description><![CDATA[Hi Justin. It&#039;s not a full conversion though I have a system for evocation and I&#039;ve been Core-ifying other elements as I&#039;ve come across them.

What I&#039;ve got is here: https://docs.google.com/document/d/1z_uUBgMbFFBKvpaNDhRd0wI-4p3hGlzq1WkK4_2eCZQ/edit]]></description>
		<content:encoded><![CDATA[<p>Hi Justin. It&#8217;s not a full conversion though I have a system for evocation and I&#8217;ve been Core-ifying other elements as I&#8217;ve come across them.</p>
<p>What I&#8217;ve got is here: <a href="https://docs.google.com/document/d/1z_uUBgMbFFBKvpaNDhRd0wI-4p3hGlzq1WkK4_2eCZQ/edit" rel="nofollow">https://docs.google.com/document/d/1z_uUBgMbFFBKvpaNDhRd0wI-4p3hGlzq1WkK4_2eCZQ/edit</a></p>
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	<item>
		<title>Comment on Richard&#8217;s Guide to Blocks and Obstacles in Fate Core by Justin Wyatt</title>
		<link>http://www.faterpg.com/2013/richards-guide-to-blocks-and-obstacles-in-fate-core/comment-page-1/#comment-4271</link>
		<dc:creator>Justin Wyatt</dc:creator>
		<pubDate>Thu, 25 Apr 2013 16:40:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=137#comment-4271</guid>
		<description><![CDATA[Hi Richard, 
I would be interested to see your Fate Core Dresden Files conversion, as I am just about to start a campaign using Fate Core myself
regards,
Justin]]></description>
		<content:encoded><![CDATA[<p>Hi Richard,<br />
I would be interested to see your Fate Core Dresden Files conversion, as I am just about to start a campaign using Fate Core myself<br />
regards,<br />
Justin</p>
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		<title>Comment on Resources by fred</title>
		<link>http://www.faterpg.com/resources/comment-page-1/#comment-4177</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Sun, 21 Apr 2013 13:41:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/#comment-4177</guid>
		<description><![CDATA[No -- we ran it for 57 days as a limited-time offer on the pricing. But all the products funded will be available for sale upon publication at evilhat.com/store and elsewhere, and I&#039;m hoping we&#039;ll have a digital version of Fate Core out to the world in the next month or so.

May I ask where you get your gaming news from? We&#039;re trying to figure out how we missed people in our two-month project window that was discussed in a number of places online...

Thanks!]]></description>
		<content:encoded><![CDATA[<p>No &#8212; we ran it for 57 days as a limited-time offer on the pricing. But all the products funded will be available for sale upon publication at evilhat.com/store and elsewhere, and I&#8217;m hoping we&#8217;ll have a digital version of Fate Core out to the world in the next month or so.</p>
<p>May I ask where you get your gaming news from? We&#8217;re trying to figure out how we missed people in our two-month project window that was discussed in a number of places online&#8230;</p>
<p>Thanks!</p>
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		<title>Comment on Resources by Jonathan</title>
		<link>http://www.faterpg.com/resources/comment-page-1/#comment-4174</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Sun, 21 Apr 2013 06:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/#comment-4174</guid>
		<description><![CDATA[I missed the Kickstarter and would have been a backer.  Is there a way to get ahold of the current fate core pdf so I can see what is changing?]]></description>
		<content:encoded><![CDATA[<p>I missed the Kickstarter and would have been a backer.  Is there a way to get ahold of the current fate core pdf so I can see what is changing?</p>
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		<title>Comment on Blocks and Borders Live in Fate Core by lenny</title>
		<link>http://www.faterpg.com/2013/blocks-and-borders-live-in-fate-core/comment-page-1/#comment-4099</link>
		<dc:creator>lenny</dc:creator>
		<pubDate>Tue, 16 Apr 2013 22:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=129#comment-4099</guid>
		<description><![CDATA[Yeah. The whole magic thing sort of implies extranormal phenomenon, and thus rules exceptions.]]></description>
		<content:encoded><![CDATA[<p>Yeah. The whole magic thing sort of implies extranormal phenomenon, and thus rules exceptions.</p>
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		<title>Comment on Blocks and Borders Live in Fate Core by Richard Bellingham</title>
		<link>http://www.faterpg.com/2013/blocks-and-borders-live-in-fate-core/comment-page-1/#comment-4098</link>
		<dc:creator>Richard Bellingham</dc:creator>
		<pubDate>Tue, 16 Apr 2013 22:25:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=129#comment-4098</guid>
		<description><![CDATA[Thanks Lenny. Where it suits the fiction I&#039;d waive the rule in the teamwork paragraph that says you have to share any consequences if you fail a teamwork-based roll; That would make it basically the same thing as rolling a defence for the other person rather than providing active resistance... and if that made sense I&#039;d already have got them to roll a defence rather than active resistance.

For example with Fred&#039;s firewall he provides active opposition to arrows with his flames and the target also dodges - so active opposition with teamwork - but if the shooter succeeds Fred shouldn&#039;t take the arrow for the victim. It sails through his firewall and hits them despite their dodge.

I think there are other circumstances where it also doesn&#039;t make sense for people to share the consequences of a failed roll if teamwork is being used, but waiving a rule like that where it doesn&#039;t suit the fiction is implicit in the whole ethos of the game. =)]]></description>
		<content:encoded><![CDATA[<p>Thanks Lenny. Where it suits the fiction I&#8217;d waive the rule in the teamwork paragraph that says you have to share any consequences if you fail a teamwork-based roll; That would make it basically the same thing as rolling a defence for the other person rather than providing active resistance&#8230; and if that made sense I&#8217;d already have got them to roll a defence rather than active resistance.</p>
<p>For example with Fred&#8217;s firewall he provides active opposition to arrows with his flames and the target also dodges &#8211; so active opposition with teamwork &#8211; but if the shooter succeeds Fred shouldn&#8217;t take the arrow for the victim. It sails through his firewall and hits them despite their dodge.</p>
<p>I think there are other circumstances where it also doesn&#8217;t make sense for people to share the consequences of a failed roll if teamwork is being used, but waiving a rule like that where it doesn&#8217;t suit the fiction is implicit in the whole ethos of the game. =)</p>
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		<title>Comment on Blocks and Borders Live in Fate Core by lenny</title>
		<link>http://www.faterpg.com/2013/blocks-and-borders-live-in-fate-core/comment-page-1/#comment-4092</link>
		<dc:creator>lenny</dc:creator>
		<pubDate>Tue, 16 Apr 2013 16:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=129#comment-4092</guid>
		<description><![CDATA[Richard: Handling it with teamwork is cool too. 

Emergently, that means the no-cost version of helping someone out on defense by setting up the right circumstances to do so is a consistent +1, for as long as you can justify working together on it.

Which I think is cool. I&#039;m biased, though. :)]]></description>
		<content:encoded><![CDATA[<p>Richard: Handling it with teamwork is cool too. </p>
<p>Emergently, that means the no-cost version of helping someone out on defense by setting up the right circumstances to do so is a consistent +1, for as long as you can justify working together on it.</p>
<p>Which I think is cool. I&#8217;m biased, though. <img src='http://www.faterpg.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Blocks and Borders Live in Fate Core by Richard Bellingham</title>
		<link>http://www.faterpg.com/2013/blocks-and-borders-live-in-fate-core/comment-page-1/#comment-4063</link>
		<dc:creator>Richard Bellingham</dc:creator>
		<pubDate>Sun, 14 Apr 2013 03:28:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=129#comment-4063</guid>
		<description><![CDATA[Argh, excuse the repetition, it&#039;s 4am here and the lateness of the hour is beginning to tell. =)]]></description>
		<content:encoded><![CDATA[<p>Argh, excuse the repetition, it&#8217;s 4am here and the lateness of the hour is beginning to tell. =)</p>
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