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	<title>Comments for Fate</title>
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	<link>http://www.faterpg.com</link>
	<description>Official Home of the Fate RPG pen &#38; paper game system</description>
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		<title>Comment on It&#8217;s On Fire by Jesse Pudewell</title>
		<link>http://www.faterpg.com/2012/fire/comment-page-1/#comment-1071</link>
		<dc:creator>Jesse Pudewell</dc:creator>
		<pubDate>Tue, 21 Feb 2012 22:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=98#comment-1071</guid>
		<description>You know, this makes me want to make each one of my Dresden Adventures a character. With a stress track. And Aspects. But that seems pretty meta.

However, it does more adequately address the &quot;ON FIRE&quot; topic than, &quot;Oh, well, it&#039;s an aspect&quot; which always felt like a poor copout to me.</description>
		<content:encoded><![CDATA[<p>You know, this makes me want to make each one of my Dresden Adventures a character. With a stress track. And Aspects. But that seems pretty meta.</p>
<p>However, it does more adequately address the &#8220;ON FIRE&#8221; topic than, &#8220;Oh, well, it&#8217;s an aspect&#8221; which always felt like a poor copout to me.</p>
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		<title>Comment on It&#8217;s On Fire by Silverwizard</title>
		<link>http://www.faterpg.com/2012/fire/comment-page-1/#comment-1070</link>
		<dc:creator>Silverwizard</dc:creator>
		<pubDate>Tue, 21 Feb 2012 21:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=98#comment-1070</guid>
		<description>Thanks for this!

I often give mysteries Stress tracks, and really love the fractal - this summation is awesome!</description>
		<content:encoded><![CDATA[<p>Thanks for this!</p>
<p>I often give mysteries Stress tracks, and really love the fractal &#8211; this summation is awesome!</p>
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		<title>Comment on It&#8217;s On Fire by Paul Weimer (@princejvstin)</title>
		<link>http://www.faterpg.com/2012/fire/comment-page-1/#comment-1069</link>
		<dc:creator>Paul Weimer (@princejvstin)</dc:creator>
		<pubDate>Tue, 21 Feb 2012 21:20:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=98#comment-1069</guid>
		<description>Thanks, Fred. Going to share this around, and grok it for myself.</description>
		<content:encoded><![CDATA[<p>Thanks, Fred. Going to share this around, and grok it for myself.</p>
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		<title>Comment on It&#8217;s On Fire by Nick</title>
		<link>http://www.faterpg.com/2012/fire/comment-page-1/#comment-1068</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 21 Feb 2012 21:13:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=98#comment-1068</guid>
		<description>I&#039;ve done that before with investigations.  The mystery, instead of being just a straight target number, also has a stress track.  Every couple levels is a more significant clue.  The players may make a roll against that target number at the end of a scene. Rolling below the highest discovered clue rolls up, as if the stress track was filled up to that point.  If they deduce a given clue, they automatically assume that place on the track.  Not sure how solid this method is, but it makes sense to me.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve done that before with investigations.  The mystery, instead of being just a straight target number, also has a stress track.  Every couple levels is a more significant clue.  The players may make a roll against that target number at the end of a scene. Rolling below the highest discovered clue rolls up, as if the stress track was filled up to that point.  If they deduce a given clue, they automatically assume that place on the track.  Not sure how solid this method is, but it makes sense to me.</p>
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		<title>Comment on The Core of Fate Core by It&#8217;s On Fire &#187; Fate</title>
		<link>http://www.faterpg.com/2011/the-core-of-fate-core/comment-page-1/#comment-1067</link>
		<dc:creator>It&#8217;s On Fire &#187; Fate</dc:creator>
		<pubDate>Tue, 21 Feb 2012 20:55:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=4#comment-1067</guid>
		<description>[...] from a design perspective &#8212; is the Fate Fractal principle. Search for that text here -  http://www.faterpg.com/2011/the-core-of-fate-core/ - but in short, it&#8217;s the idea that anything in the system can be treated as a character. [...]</description>
		<content:encoded><![CDATA[<p>[...] from a design perspective &#8212; is the Fate Fractal principle. Search for that text here -  http://www.faterpg.com/2011/the-core-of-fate-core/ - but in short, it&#8217;s the idea that anything in the system can be treated as a character. [...]</p>
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		<title>Comment on Fate and Its Branches by Shadom</title>
		<link>http://www.faterpg.com/2011/fate-and-its-branches/comment-page-2/#comment-1050</link>
		<dc:creator>Shadom</dc:creator>
		<pubDate>Sun, 19 Feb 2012 09:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=52#comment-1050</guid>
		<description>Hi there. The article is up.
In German: http://d6ideas.com/node/187
and in english: http://d6ideas.com/node/186

If anything bothers you let me know and I will change it right away!</description>
		<content:encoded><![CDATA[<p>Hi there. The article is up.<br />
In German: <a href="http://d6ideas.com/node/187" rel="nofollow">http://d6ideas.com/node/187</a><br />
and in english: <a href="http://d6ideas.com/node/186" rel="nofollow">http://d6ideas.com/node/186</a></p>
<p>If anything bothers you let me know and I will change it right away!</p>
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		<title>Comment on About Fate Core by Pillgr1mm</title>
		<link>http://www.faterpg.com/about-fate-core/comment-page-1/#comment-1041</link>
		<dc:creator>Pillgr1mm</dc:creator>
		<pubDate>Sat, 18 Feb 2012 14:00:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/#comment-1041</guid>
		<description>Huge high five from me as well! Immensely excited and waiting to see what FATE Core 3.0 has to offer, but I just HAD to pop in and offer my two cents (even though it&#039;s probably too late by now, but what the hey).

I love the aspect system, but having had to deal with a lot of new players I&#039;m not too fond of the skill pyramid. Is there a chance of a method of play using only the ladder and aspects (even loads of them) finding its way on the book? I think the entire aspect concept is strong enough to carry the entire game on its shoulders. Plus, less mechanics to get in the way! If it&#039;s supposed to be lightweight, let&#039;s make it less than a feather! (At its core, at the very least. )</description>
		<content:encoded><![CDATA[<p>Huge high five from me as well! Immensely excited and waiting to see what FATE Core 3.0 has to offer, but I just HAD to pop in and offer my two cents (even though it&#8217;s probably too late by now, but what the hey).</p>
<p>I love the aspect system, but having had to deal with a lot of new players I&#8217;m not too fond of the skill pyramid. Is there a chance of a method of play using only the ladder and aspects (even loads of them) finding its way on the book? I think the entire aspect concept is strong enough to carry the entire game on its shoulders. Plus, less mechanics to get in the way! If it&#8217;s supposed to be lightweight, let&#8217;s make it less than a feather! (At its core, at the very least. )</p>
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		<title>Comment on Phase 2 by cintain</title>
		<link>http://www.faterpg.com/2012/phase-2/comment-page-1/#comment-1015</link>
		<dc:creator>cintain</dc:creator>
		<pubDate>Sat, 11 Feb 2012 16:09:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/?p=94#comment-1015</guid>
		<description>Just checked in the site after a few months and saw this. I can only echo everyone else and say WOOT! I&#039;m so looking forward to Fate Core. I&#039;ve been wanting to run Dresden Files with my regular group for months in order to learn the system, so I can then try my hand at adapting a homebrew setting to Fate. The Core product will be a great help, also to help convince some of my players that it is awesome. 

Thank you for all the great work, keep it up!

@Miguel Angel Espinoza I have some experience with professional translation (English-Spanish and Spanish-English); if you need a hand, a proofread, or an edit, I&#039;d love to help you with your translation of Fate Core once it&#039;s out. 

Cheers, everyone!

C</description>
		<content:encoded><![CDATA[<p>Just checked in the site after a few months and saw this. I can only echo everyone else and say WOOT! I&#8217;m so looking forward to Fate Core. I&#8217;ve been wanting to run Dresden Files with my regular group for months in order to learn the system, so I can then try my hand at adapting a homebrew setting to Fate. The Core product will be a great help, also to help convince some of my players that it is awesome. </p>
<p>Thank you for all the great work, keep it up!</p>
<p>@Miguel Angel Espinoza I have some experience with professional translation (English-Spanish and Spanish-English); if you need a hand, a proofread, or an edit, I&#8217;d love to help you with your translation of Fate Core once it&#8217;s out. </p>
<p>Cheers, everyone!</p>
<p>C</p>
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		<title>Comment on About Fate Core by fred</title>
		<link>http://www.faterpg.com/about-fate-core/comment-page-1/#comment-1012</link>
		<dc:creator>fred</dc:creator>
		<pubDate>Fri, 10 Feb 2012 14:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/#comment-1012</guid>
		<description>Yep, that&#039;s the dice method we suggest as an alternative in the Dresden Files RPG. Seen in other third-party variants as well, including Starblazer Adventures.</description>
		<content:encoded><![CDATA[<p>Yep, that&#8217;s the dice method we suggest as an alternative in the Dresden Files RPG. Seen in other third-party variants as well, including Starblazer Adventures.</p>
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		<title>Comment on About Fate Core by andrew</title>
		<link>http://www.faterpg.com/about-fate-core/comment-page-1/#comment-1010</link>
		<dc:creator>andrew</dc:creator>
		<pubDate>Fri, 10 Feb 2012 04:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.faterpg.com/#comment-1010</guid>
		<description>Really fascinating system. Has anyone ever considered this alternate dice mechanic, for those desiring a little more randomness and greater possibility of very high and very low rolls: Use 2 six-sided dice and designate one &quot;negative&quot; and one &quot;positive.&quot; Roll both and add them together, effectively subtracting the negative die from the positive. 

It produces a range from -5 to 5 with a little less concentration in the middle. There&#039;s about a 45% chance of getting between -1 and 1, as opposed to a 63% chance with regular Fudge dice. A 0 is still the most common result at 16.7%, and one or the other extreme of -5 and 5 will come up about 5% of the time. 

As an alternate, it would produce a much different feel, perhaps friendlier to those used to d20.</description>
		<content:encoded><![CDATA[<p>Really fascinating system. Has anyone ever considered this alternate dice mechanic, for those desiring a little more randomness and greater possibility of very high and very low rolls: Use 2 six-sided dice and designate one &#8220;negative&#8221; and one &#8220;positive.&#8221; Roll both and add them together, effectively subtracting the negative die from the positive. </p>
<p>It produces a range from -5 to 5 with a little less concentration in the middle. There&#8217;s about a 45% chance of getting between -1 and 1, as opposed to a 63% chance with regular Fudge dice. A 0 is still the most common result at 16.7%, and one or the other extreme of -5 and 5 will come up about 5% of the time. </p>
<p>As an alternate, it would produce a much different feel, perhaps friendlier to those used to d20.</p>
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