Jul 252012

So far this year, Fate Core’s been carried a great distance on the shoulders of just two guys — Leonard Balsera and Ryan Macklin. With Ryan now taking his talents on to other projects, and Lenny already carrying a ton of Fate Core’s weight, we’re bringing in a few more members to the team to help us stay on target and reach the finish line.

To round out the writing team, we’re adding Brian Engard and Mike Olson.

Brian you may recognize as one of the co-authors of Bulldogs!, a science fiction space opera game of kickassery from Galileo Games. Brian has been helping Evil Hat out on a number of projects, and always impresses.

Mike is, among other things, the lead developer on the Atomic Robo RPG for Evil Hat — to be based in part on Fate Core — as well as the guy behind the excellent Spirit of the Blank blog, as well as the Fate adaptation of the Kerberos Club. His pedigree speaks for itself!

Our new editor will be Jeremy Keller.

Jeremy is one of those guys who seems to be good at everything. He’s created fantastic games like Chronica Feudalis and Technoir, crafted eye-popping videos, and done art direction for the Marvel Heroic Roleplaying game for Margaret Weis Productions. We’re pleased to have his perspective and talents deployed on making Fate Core as accessible, clear, and engaging as it can be.

Welcome aboard, folks!

 Posted by at 2:10 pm

  22 Responses to “Expanding the Fate Core Team”

  1. Very excited to shove some of this workload off on so–

    Er, I mean, to be working with this team. 😉

  2. Looking forward to seeing what you guys cook up!

  3. You forgot to mention that I’m a three-time Game Chef finalist (2010-2012). AGAIN.

  4. Oh no, that’s a purposeful snub, Olson!

  5. I don’t think I can work under these conditions. (I.e., without a nap.)

  6. I clearly need a bigger, nastier whip. 🙂

  7. Good thinking, boss. Where there’s a whip, there’s a way.


  8. I hate how much I like this song.

  9. […] haben Leonard Balsera und Ryan Macklin an dem Ding geschriegen. Ryan geht aber, schreibt Fred auf der faterpg.com Site. Dafür kommen zwei große Namen hinzu: Brian Engard und Mike Olson […]

  10. I need to not listen to that song because, if I do, I know it’ll be stuck in my head for the rest of the day. It’s already starting, and I haven’t heard it in something like twenty years.

  11. Wow, now that’s a great team. Very much looking forward to seeing this.

  12. So how does this play into the timeline of releasing the next edition of core to the fans and followers?
    (Looking forward to it!)

  13. Positively. 🙂

  14. Glad to hear it! I’m hoping having a framework stripped of genre will help me solve some of my own hack problems.

    On a semi-related note thanks for pointing to the “Spirit of the Blank” blog. The write up of Greyhawk –> FATE is a great learning tool for folks doing their own hacks. I like that it focuses on not just how to adapt the mechanics, but how to think about if you *should* adapt the mechanics.

  15. Definitely looking forward to enjoying the results of all this tallent on one project.

  16. Great news. You got an interesting team. I liked their products, so I’m very exicited for the future games you can build together!

    Good luck, and keep the good work!

  17. Soo, what is the target you lot are staying on? Cause last I heard about a time Fate core was planned to be released that time was months in the past even when I read the release date. So for those of us who never found the revised schedule what’s the plan?

  18. Any prior release dates were… well, they weren’t supposed to have been stated in the first place. We try not to give release dates until we’re damned close to ready to release.

    That said, stay tuned for news before the end of the year.

  19. Any news?

  20. Yup — several leaks have gone out on Twitter and Facebook from Evil Hat


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